// ------------------------------------------------------ Naming ------------------------------------------------------
Name MQ9 Reaper
ShortName reaperdrone
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon iconreaperdrone
Model CowPack.reaperdrone
Texture skinreaperdrone
//Third Person Camera Distance
CameraDistance 8.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 5.0
HasGear True
ModelScale 1.5
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 0.6
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 4
TurnRightSpeed 4
//Pitch modifiers
LookUpSpeed 4
LookDownSpeed 4
//Roll modifiers
RollLeftSpeed 4
RollRightSpeed 4
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 0.5
//Lift
//Lift 3
//Wheels
NumWheels 3
WheelPosition 0 -92 -12 -15
WheelPosition 1 -92 -12 15
WheelPosition 2 12 -9 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 54 2 0 nose metalcompound
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Gun
Secondary Missile
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 2
ShootDelaySecondary 30
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary True
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary SemiAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 60 3 0 nose 
ShootPointSecondary -60 16 -58 leftWing
ShootPointSecondary -60 16 58 rightWing
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 4
AllowAllAmmo False
AddAmmo advancedagm
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 2000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 35 13 0
Passengers 0
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound cowpropstart
StartSoundLength 60
PropSound cowpropfly
PropSoundLength 47
ShootSoundPrimary
ShootSoundSecondary unguidedrocketfire
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 cowairframe 25 metalcompound 5 advmetalcompound
AddRecipeParts coreWheel 2 cowwheel
AddRecipeParts nose 10 metalcompound
AddRecipeParts rightWing 1 cowwings
AddRecipeParts leftWing 1 cowwings
AddRecipeParts tail 1 cowtail
AddRecipeParts tailWheel 1 cowwheel
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart core 125 -53 6 -5 101 15 10
SetupPart rightWing 90 -13 10 5 16 7 116
SetupPart leftWing 90 -13 10 -121 16 7 116
SetupPart tail 95 -53 4 -18 10 17 35
BulletDetection 10

CollisionPoint 49 11 0 core
CollisionPoint 0 9 0 core
CollisionPoint -6 11 -116 leftWing
CollisionPoint -6 11 116 rightWing

IsExplosionWhenDestroyed false

Description American Drone_Manually Guided Air-Ground Missile